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Friday, March 21, 2014

Research that Benefits Children and Families-Uplifting Stories 

In 2005, I enrolled in a Child Psychology class to finish up my Associates Degree. I had to pick a topic, research it, and if possible, actually conduct the research. I chose to research "The Good Behavior Game" which was invented by Montrose Wolf. The Good Behavior Game is an intervention for reducing disruptive classroom behavior. The Good Behavior Game is not a separate curriculum but a behavioral procedure. It is unique because it is the only practice, at the time it was created, implemented by teachers that is documented to have long term effects. The Good Behaviors Game allows children to work in teams in which the members of each team are responsible to the rest of the group. 

Teachers define a disruptive behavior they want to reduce; such as keeping your feet to yourself while sitting in circle time. The teacher clearly defines what she means and even demonstrates an example of the action expected, in this case how to sit without your feet touching or kicking your neighbor. The class is divided up into two teams with a mixture of the well-behaved children and the more "spirited" children. The teams pick names and are posted on a small chart. The teacher will place a check mark by the team when one of the children displays the behavior that is to be corrected. The team that receives the least amount of check marks while the game is being played are rewarded at the end of the game with stickers or candy. The Good Behavior Game should be done for ten minutes a day, three times a week for preschool children and can be extended longer later in the year. 

I actually applied the findings of the Good Behavior Game to my pre-k class using the scenario above. I used ten minutes in the morning and ten minutes in the afternoon for three days of one week. Once the children understood what was expected, they took over the "game." Meaning that the well-behaved children would remind the other children on their team about keeping their feet to themselves. Sometimes the children would say to their peers "you can't tell me what to do!" But after the children saw that a reward was given at the end of the game, they worked together on their teams. The children would always ask to play the "game" and even played it while in their centers. The Good Behavior Game did help the children keep their feet to themselves for a few weeks and then we had to start over as a reminder. 

All in all it was a positive experience for everyone as sometimes both teams won. I was worried about the rewards of stickers or candy being the focus for the appropriate behavior and that the children would become angry with each other if some did not do the right thing on their team. But, at this age, it did not appear to have any negative psychological effects on anyone. In some studies, the Good Behavior Game is implemented in the first and second grade. Long term results of the research include such statistics as fifty percent lower rate of illicit drug  abuse, fifty-nine percent less likely to smoke, thirty-five percent lower rate of alcohol usage, and a sizable increase in high school graduation (Donaldson, Vollmer, & Berard, 2010).     

Because of its simplicity and evidence of long-term effects, the GBG has been termed a "behavioral vaccine" (Donaldson, Vollmer, & Berard, 2010).   


Donaldson, J. M., Vollmer, T. R., & Berard, K. (2010). An evaluation of the good behavior game in kindergarten classrooms. Society for the Experimental Analysis of Behavior. Retrieved from, http://www.ncbi.nih.gov/pmc/articles/PMC3177341